// Genetics Lab

Upgrade Lab

Spend earned resources on room power.

0/1 Slots 0 Seeds 0 Cards 0 Nugs

Recommended routeSpeed → Stability → Yield

Speed makes the first loop feel better, stability protects strong seeds, yield increases capped BudBucks value.

Sink ruleEarned resources only

Hash Coins and Nug Fragments upgrade the room. BudBucks stay cosmetic and never boost grow odds.

BalanceThree levels each

Modules are useful but bounded, so the Lab stays collectible instead of becoming an infinite currency printer.

Upgrades

Earned sinks.

Useful sinks make the economy last: resources leave the system while the player feels progress.

Cosmetic Lab Store preview

Sell style, not power.

Future BudBucks purchases should be deterministic cosmetics: room skins, lab posters, card sleeves, slab frames and Street ID displays. Earned modules still control gameplay.

Room skinsNeon Lab

Visual Grow Room themes only. No timer or quality boost.

Card sleevesCDXX matte

Display cosmetics for cards in the Vault and Street ID.

Display casesSlab wall

Profile showcases and collection presentation later.